{(set: $linkImage to "<img src=Nouvo_Judge_Dredd_000.png class=displayed>")
(display: "badge_energie")
<div class="col-12 col-m-12">
<div class="box_horiz">
<img src="JD_coin_HG.png" class="coin_haut_gauche">
<img src="JD_coin_HD.png" class="coin_haut_droite">
</div>
<div class="footer">
<div class="box_vertic_gauche"></div>
<div class="box_vertic_droite"></div>
<div class="box_text">
}Dans un premier temps vous allez déterminer votre niveau d'énergie. Voulez vous :<br>
[[laisser l'ordinateur lancer les dés|tirage ordinateur]]<br>
ou<br>
[[lancer les dés chez vous|tirage de]]
(set: $numPhoto to "000")
{(if:$numPhoto is 0)[(set: $linkImage to "<img src=Nouvo_Judge_Dredd_000.png class=displayed>")]
(else:)[(set: $linkImage to "<img src=Nouvo_Judge_Dredd_"+$numPhoto+".png class=displayed>")]
<div class="row">
<div class="col-9 col-m-9">
<center>
$linkImage
</center>
</div>
<div class="col-3 col-m-3">
<div class="badge">
<img src="GrimoireTest_Assets_Badge.png" width="300" height="300">
</div>
<div class="box_caract">
<CENTER>
<span class="txt_caract"><br>Energie</span><br><br><span class="chiffre_caract">$numEnergie</span>
</CENTER>
</div>
</div>
<div class="col-12 col-m-12">
<div class="box_horiz">
<img src="JD_coin_HG.png" class="coin_haut_gauche">
<img src="JD_coin_HD.png" class="coin_haut_droite">
</div>
<div class="footer">
<div class="box_vertic_gauche"></div>
<div class="box_vertic_droite"></div>
<div class="box_text">
}
</div>
</div>
<div class="box_horiz">
<img src="JD_coin_BG.png" class="coin_bas_gauche">
<img src="JD_coin_BD.png" class="coin_bas_droite">
</div>
</div>
</div>
{(set: $linkImage to "<img src=Nouvo_Judge_Dredd_001.png class=displayed>")
(display: "badge_energie")
<div class="col-12 col-m-12">
<div class="box_horiz">
<img src="JD_coin_HG.png" class="coin_haut_gauche">
<img src="JD_coin_HD.png" class="coin_haut_droite">
</div>
<div class="footer">
<div class="box_vertic_gauche"></div>
<div class="box_vertic_droite"></div>
<div class="box_text">
}
[[Vous poursuivez votre route|arrive02]]
(set: $numPhoto to "002")
<br>
[[Raccourci|porte fracasse 02]]
{(set: $linkImage to "<img src=Nouvo_Judge_Dredd_002.png class=displayed>")
(display: "badge_energie")
<div class="col-12 col-m-12">
<div class="box_horiz">
<img src="JD_coin_HG.png" class="coin_haut_gauche">
<img src="JD_coin_HD.png" class="coin_haut_droite">
</div>
<div class="footer">
<div class="box_vertic_gauche"></div>
<div class="box_vertic_droite"></div>
<div class="box_text">
}[[Vous allez vers la maison|arrive03]]
(set: $numPhoto to "003")
{(set: $linkImage to "<img src=Nouvo_Judge_Dredd_003.png class=displayed>")
(display: "badge_energie")
<div class="col-12 col-m-12">
<div class="box_horiz">
<img src="JD_coin_HG.png" class="coin_haut_gauche">
<img src="JD_coin_HD.png" class="coin_haut_droite">
</div>
<div class="footer">
<div class="box_vertic_gauche"></div>
<div class="box_vertic_droite"></div>
<div class="box_text">
}Vous garez votre lawmaster et examinez la vieille maison ... Elle craque avec l'âge ... Vous remarquez l'odeur de moisissure et d'humidité ... et ... autre chose aussi ...<br>
[[Vous continuez votre observation|arrive04]]
(set: $numPhoto to "004")
{(set: $linkImage to "<img src=Nouvo_Judge_Dredd_004.png class=displayed>")
(display: "badge_energie")
<div class="col-12 col-m-12">
<div class="box_horiz">
<img src="JD_coin_HG.png" class="coin_haut_gauche">
<img src="JD_coin_HD.png" class="coin_haut_droite">
</div>
<div class="footer">
<div class="box_vertic_gauche"></div>
<div class="box_vertic_droite"></div>
<div class="box_text">
}Allez vous ?<br>
(link: "Fracasser la porte d'entrée sur le Lawmaster")[
(set: $numPhoto to "010")
(goto: "porte fracasse")
]<br>
(link: "Regarder par la fente de la boîte aux lettres")[
(set: $numPhoto to "004")
(goto: "boite aux lettres")
]<br>
(link: "Vous faufiler par la cave")[
(set: $numPhoto to "004")
(goto: "cave")
]
{(set: $linkImage to "<img src=Nouvo_Judge_Dredd_010.png class=displayed>")
(display: "badge_energie")
<div class="col-12 col-m-12">
<div class="box_horiz">
<img src="JD_coin_HG.png" class="coin_haut_gauche">
<img src="JD_coin_HD.png" class="coin_haut_droite">
</div>
<div class="footer">
<div class="box_vertic_gauche"></div>
<div class="box_vertic_droite"></div>
<div class="box_text">
}[[Vous préférez l'approche directe|porte fracasse 02]]
(set: $numPhoto to "011")
{(set: $linkImage to "<img src=Nouvo_Judge_Dredd_004.png class=displayed>")
(display: "badge_energie")
<div class="col-12 col-m-12">
<div class="box_horiz">
<img src="JD_coin_HG.png" class="coin_haut_gauche">
<img src="JD_coin_HD.png" class="coin_haut_droite">
</div>
<div class="footer">
<div class="box_vertic_gauche"></div>
<div class="box_vertic_droite"></div>
<div class="box_text">
}A suivre
{(set: $linkImage to "<img src=Nouvo_Judge_Dredd_004.png class=displayed>")
(display: "badge_energie")
<div class="col-12 col-m-12">
<div class="box_horiz">
<img src="JD_coin_HG.png" class="coin_haut_gauche">
<img src="JD_coin_HD.png" class="coin_haut_droite">
</div>
<div class="footer">
<div class="box_vertic_gauche"></div>
<div class="box_vertic_droite"></div>
<div class="box_text">
}A suivre
(set: $linkImage to "<img src=Nouvo_Judge_Dredd_011.png class=displayed>")
(display: "badge_energie")
{<div class="col-12 col-m-12">
<div class="box_horiz">
<img src="JD_coin_HG.png" class="coin_haut_gauche">
<img src="JD_coin_HD.png" class="coin_haut_droite">
</div>
<div class="footer">
<div class="box_vertic_gauche"></div>
<div class="box_vertic_droite"></div>
<div class="box_text">
}
Un combat s'annonce ! Vous préférez :<br>
[[Laisser l'ordinateur lancer les dés à votre place|mode combat 01]]<br>
[[Lancer les dés vous mêmes|mode combat 02]]<br>
[[Vivre le combat comme si vous y êtiez|mode combat 03]]
(set: $numPhoto to "012")
<audio src="moto_qui_sencastre_3.mp3" autoplay></audio>
[[Suite|porte fracasse 04]]
(set: $numPhoto to "013")
(set: $numEnergie to $numEnergie - (random: 1,6))
{(set: $linkImage to "<img src=Nouvo_Judge_Dredd_013.png class=displayed>")
(display: "badge_energie")
<div class="col-12 col-m-12">
<div class="box_horiz">
<img src="JD_coin_HG.png" class="coin_haut_gauche">
<img src="JD_coin_HD.png" class="coin_haut_droite">
</div>
<div class="footer">
<div class="box_vertic_gauche"></div>
<div class="box_vertic_droite"></div>
<div class="box_text">
}[[Vous continuez de tirer|porte fracasse 05]]
(set: $numPhoto to "014")
<audio src="tir_rafale_2.mp3" autoplay></audio>
{(set: $linkImage to "<img src=Nouvo_Judge_Dredd_014.png class=displayed>")
(display: "badge_energie")
<div class="col-12 col-m-12">
<div class="box_horiz">
<img src="JD_coin_HG.png" class="coin_haut_gauche">
<img src="JD_coin_HD.png" class="coin_haut_droite">
</div>
<div class="footer">
<div class="box_vertic_gauche"></div>
<div class="box_vertic_droite"></div>
<div class="box_text">
}[[Vous interrogez leur chef|porte fracasse 06]]
(set: $numPhoto to "015")
<audio src="tir_rafale_2.mp3" autoplay></audio>
{(set: $linkImage to "<img src=Nouvo_Judge_Dredd_015.png class=displayed>")
(display: "badge_energie")
<div class="col-12 col-m-12">
<div class="box_horiz">
<img src="JD_coin_HG.png" class="coin_haut_gauche">
<img src="JD_coin_HD.png" class="coin_haut_droite">
</div>
<div class="footer">
<div class="box_vertic_gauche"></div>
<div class="box_vertic_droite"></div>
<div class="box_text">
}A suivre
{(set: $tirage to (random: 1,6))
(set: $numEnergie to 40+$tirage)
(set: $linkImage to "<img src=Nouvo_Judge_Dredd_000.png class=displayed>")
(display: "badge_energie")
<div class="col-12 col-m-12">
<div class="box_horiz">
<img src="JD_coin_HG.png" class="coin_haut_gauche">
<img src="JD_coin_HD.png" class="coin_haut_droite">
</div>
<div class="footer">
<div class="box_vertic_gauche"></div>
<div class="box_vertic_droite"></div>
<div class="box_text">
}L'ordinateur a tiré un $tirage, vous aurez donc $numEnergie points d'énergie.<br>
[[Commencer l'aventure|arrive01]]
(set: $numPhoto to "001")
{(set: $linkImage to "<img src=Nouvo_Judge_Dredd_000.png class=displayed>")
(display: "badge_energie")
<div class="col-12 col-m-12">
<div class="box_horiz">
<img src="JD_coin_HG.png" class="coin_haut_gauche">
<img src="JD_coin_HD.png" class="coin_haut_droite">
</div>
<div class="footer">
<div class="box_vertic_gauche"></div>
<div class="box_vertic_droite"></div>
<div class="box_text">
}Prenez un dé. Lancez le et cliquez sur le chiffre correspondant à votre résultat :<br>
(link: '<span class="fontStarburst" id="de1"> 1 </span>')[
(set: $numEnergie to 41)
(goto: 'tirage de 2')
] (link: '<span class="fontStarburst" id="de1"> 2 </span>')[
(set: $numEnergie to 42)
(goto: 'tirage de 2')
] (link: '<span class="fontStarburst" id="de1"> 3 </span>')[
(set: $numEnergie to 43)
(goto: 'tirage de 2')
] (link: '<span class="fontStarburst" id="de1"> 4 </span>')[
(set: $numEnergie to 44)
(goto: 'tirage de 2')
] (link: '<span class="fontStarburst" id="de1"> 5 </span>')[
(set: $numEnergie to 45)
(goto: 'tirage de 2')
] (link: '<span class="fontStarburst" id="de1"> 6 </span>')[
(set: $numEnergie to 46)
(goto: 'tirage de 2')
]
{(set: $linkImage to "<img src=Nouvo_Judge_Dredd_000.png class=displayed>")
(display: "badge_energie")
<div class="col-12 col-m-12">
<div class="box_horiz">
<img src="JD_coin_HG.png" class="coin_haut_gauche">
<img src="JD_coin_HD.png" class="coin_haut_droite">
</div>
<div class="footer">
<div class="box_vertic_gauche"></div>
<div class="box_vertic_droite"></div>
<div class="box_text">
}Vous aurez désormais $numEnergie points d'énergie.<br>
[[Vous pouvez commencer l'aventure|arrive01]]
(set: $numPhoto to "001")
{(set: $linkImage to "<img src=Nouvo_Judge_Dredd_012.png class=displayed style='width:150%, height:auto'>")
(display: "badge_energie")
<div class="col-12 col-m-12">
<div class="box_horiz">
<img src="JD_coin_HG.png" class="coin_haut_gauche">
<img src="JD_coin_HD.png" class="coin_haut_droite">
</div>
<div class="footer">
<div class="box_vertic_gauche"></div>
<div class="box_vertic_droite"></div>
<div class="box_text">
}[[Vous encaissez les tirs|mode combat 02b]]
(set: $numEnergie to $numEnergie - (random: 1,6))
(set: $numEnergie to $numEnergie - (random: 1,6))
{(set: $linkImage to "<img src=Nouvo_Judge_Dredd_012.png class=displayed>")
(display: "badge_energie")
<div class="col-12 col-m-12">
<div class="box_horiz">
<img src="JD_coin_HG.png" class="coin_haut_gauche">
<img src="JD_coin_HD.png" class="coin_haut_droite">
</div>
<div class="footer">
<div class="box_vertic_gauche"></div>
<div class="box_vertic_droite"></div>
<div class="box_text">
}Lancez 2 dés, additionnez les et cliquez sur le résultat :<br>
(link: '<span class="fontStarburst" id="de1"> 2 </span>')[
(set: $numEnergie to $numEnergie-2)
(goto: 'mode combat 02b')
] (link: '<span class="fontStarburst" id="de1"> 3 </span>')[
(set: $numEnergie to $numEnergie-3)
(goto: 'mode combat 02b')
] (link: '<span class="fontStarburst" id="de1"> 4 </span>')[
(set: $numEnergie to $numEnergie-4)
(goto: 'mode combat 02b')
] (link: '<span class="fontStarburst" id="de1"> 5 </span>')[
(set: $numEnergie to $numEnergie-5)
(goto: 'mode combat 02b')
] (link: '<span class="fontStarburst" id="de1"> 6 </span>')[
(set: $numEnergie to $numEnergie-6)
(goto: 'mode combat 02b')
] (link: '<span class="fontStarburst" id="de1"> 7 </span>')[
(set: $numEnergie to $numEnergie-7)
(goto: 'mode combat 02b')
] (link: '<span class="fontStarburst" id="de1"> 8 </span>')[
(set: $numEnergie to $numEnergie-8)
(goto: 'tirage de 2')
] (link: '<span class="fontStarburst" id="de1"> 9 </span>')[
(set: $numEnergie to $numEnergie-9)
(goto: 'mode combat 02b')
] (link: '<span class="fontStarburst" id="de1"> 10 </span>')[
(set: $numEnergie to $numEnergie-10)
(goto: 'mode combat 02b')
] (link: '<span class="fontStarburst" id="de1"> 11 </span>')[
(set: $numEnergie to $numEnergie-11)
(goto: 'mode combat 02b')
] (link: '<span class="fontStarburst" id="de1"> 12 </span>')[
(set: $numEnergie to $numEnergie-12)
(goto: 'mode combat 02b')
]
(set: $numPhoto to "012")
{<span id="current_energie" style="display:none">$numEnergie</span>
(set: $linkImage to "<img src=Nouvo_Judge_Dredd_012.png class=displayed>")
(display: "badge_energie_baston")
<div class="col-12 col-m-12">
<div class="box_horiz">
<img src="JD_coin_HG.png" class="coin_haut_gauche">
<img src="JD_coin_HD.png" class="coin_haut_droite">
</div>
<div class="footer">
<div class="box_vertic_gauche"></div>
<div class="box_vertic_droite"></div>
<div class="box_text">
}Ca canarde dans tous les sens.<br>
(link: "A vous d'agir")[
(set: $numEnergie to getEnergie() )
(goto: "porte fracasse 04")
]
(set: $numPhoto to "013")
{(set: $linkImage to "<img src=Nouvo_Judge_Dredd_012.png class=displayed>")
(display: "badge_energie")
<div class="col-12 col-m-12">
<div class="box_horiz">
<img src="JD_coin_HG.png" class="coin_haut_gauche">
<img src="JD_coin_HD.png" class="coin_haut_droite">
</div>
<div class="footer">
<div class="box_vertic_gauche"></div>
<div class="box_vertic_droite"></div>
<div class="box_text">
}Vous avez été touché, il ne vous reste plus que $numEnergie points d'énergie.<br>
[[A vous d'agir|porte fracasse 04]]
(set: $numPhoto to "013")
{
<div class="row">
<div class="col-9 col-m-9">
$linkImage
<center>
</center>
</div>
<div class="col-3 col-m-3">
<div class="badge">
<img src="GrimoireTest_Assets_Badge.png" width="300" height="300">
</div>
<div class="box_caract">
<CENTER>
<span class="txt_caract"><br>Energie</span><br><br><span class="chiffre_caract">$numEnergie</span>
</CENTER>
</div>
</div>
}
<script type="text/javascript">
//var nbEnergie;
var nbEnergie = $('#current_energie').text();
window.getEnergie = function() {
return nbEnergie;
}
// alert(nbEnergie);
$(function()
{
$('.chiffre_caract').html(nbEnergie);
var son_tir_rate = [];
for(i=0 ; i<12 ; i++)
son_tir_rate[i] = document.querySelector('#son_tir_rate_'+i);
var son_tir = [];
for(i=0 ; i<12 ; i++)
son_tir[i] = document.querySelector('#son_tir_'+i);
var numTir_rate = 0;
var numTir = 1;
function tir_rate()
{
son_tir_rate[numTir_rate].play();
numTir_rate++;
}
function tir()
{
son_tir[numTir].play();
nbEnergie--;
$('.chiffre_caract').html(nbEnergie);
$('.champ_bataille').animate({top:'-=10'}, 100)
.animate({top:'+=10'}, 100);
numTir++;
}
function fire(iDiff, iDegat)
{
// récupération de la taille du champ de bataille
iLargeurBataille = $(".champ_bataille").width() / 2;
iHauteurBataille = $(".champ_bataille").height() / 2;
// nombre de points de degats
iNbDegat = Math.floor(Math.random()*6 + Math.random()*6 +2);
// déclaration des tableaux
$("#text").append("<br>12 tirs dont "+iNbDegat+" touche<br>");
// pour tous les tirs
for(iLoop=0 ; iLoop<iDegat*6 ; iLoop++)
{
// détermination du point de départ
iXDepart = (0.25 + 0.5*Math.random())*2*iLargeurBataille;
iYDepart = (0.25 + 0.5*Math.random())*2*iHauteurBataille;
// détermination du point d'arrivée
// d'abord la pente de la courbe
iXPente = iXDepart - iLargeurBataille;
iYPente = iYDepart - iHauteurBataille;
// tir touché
if( Math.random()<0.5 )
{
// et les nouvelles distances à parcourir
iXArrive = iXDepart - iXPente / 10;
iYArrive = iYDepart - iYPente / 10;
// et la taille
iTaille = 80;
// changement du design
$('#champ'+(iLoop)).removeClass();
$('#champ'+(iLoop)).addClass('champ_touche fontDripping');
$('#champ'+(iLoop)).animate({left: iXDepart, top: iYDepart, opacity:0}, 0)
.animate({left: "+=0"}, 200*iLoop)
.animate({left: "-=35", top:'-=100', fontSize:150, opacity:1}, 200, tir);
}
// tir manqué
else
{
// puis l'angle
iAngle = Math.atan2(iYPente, iXPente);
// puis la distance
iDistance = Math.sqrt(iLargeurBataille*iLargeurBataille + iHauteurBataille*iHauteurBataille);
// et les nouvelles distances à parcourir
iXArrive = iXDepart + iDistance * Math.cos(iAngle);
iYArrive = iYDepart + iDistance * Math.sin(iAngle);
// et la taille
iTaille = 30;
// changement du design
$('#champ'+(iLoop)).removeClass();
$('#champ'+(iLoop)).addClass('champ_rate fontDripping');
$('#champ'+(iLoop)).animate({left: iXDepart, top: iYDepart, opacity:0}, 0)
.animate({left: "+=0"}, 200*iLoop)
.animate({left: iXArrive, top: iYArrive, fontSize:100, opacity:1}, 200, tir_rate);
}
$("#text").append(' ++ '+iLoop+' ** ');
}
}
setTimeout(function() {
fire(6, 2);
}, 1000);
});
</script>{
<audio id="son_tir_0" src="laser_3.mp3"></audio>
<audio id="son_tir_1" src="laser_3.mp3"></audio>
<audio id="son_tir_2" src="laser_3.mp3"></audio>
<audio id="son_tir_3" src="laser_3.mp3"></audio>
<audio id="son_tir_4" src="laser_3.mp3"></audio>
<audio id="son_tir_5" src="laser_3.mp3"></audio>
<audio id="son_tir_6" src="laser_3.mp3"></audio>
<audio id="son_tir_7" src="laser_3.mp3"></audio>
<audio id="son_tir_8" src="laser_3.mp3"></audio>
<audio id="son_tir_9" src="laser_3.mp3"></audio>
<audio id="son_tir_10" src="laser_3.mp3"></audio>
<audio id="son_tir_11" src="laser_3.mp3"></audio>
<audio id="son_tir_12" src="laser_3.mp3"></audio>
<audio id="son_tir_rate_0" src="balle_qui_passe_2.mp3"></audio>
<audio id="son_tir_rate_1" src="balle_qui_passe_2.mp3"></audio>
<audio id="son_tir_rate_2" src="balle_qui_passe_2.mp3"></audio>
<audio id="son_tir_rate_3" src="balle_qui_passe_2.mp3"></audio>
<audio id="son_tir_rate_4" src="balle_qui_passe_2.mp3"></audio>
<audio id="son_tir_rate_5" src="balle_qui_passe_2.mp3"></audio>
<audio id="son_tir_rate_6" src="balle_qui_passe_2.mp3"></audio>
<audio id="son_tir_rate_7" src="balle_qui_passe_2.mp3"></audio>
<audio id="son_tir_rate_8" src="balle_qui_passe_2.mp3"></audio>
<audio id="son_tir_rate_9" src="balle_qui_passe_2.mp3"></audio>
<audio id="son_tir_rate_10" src="balle_qui_passe_2.mp3"></audio>
<audio id="son_tir_rate_11" src="balle_qui_passe_2.mp3"></audio>
<audio id="son_tir_rate_12" src="balle_qui_passe_2.mp3"></audio>
<div class="row">
<div class="col-9 col-m-9 champ_bataille">
$linkImage
<center>
</center>
<div class="champ" id="champ0">7</div>
<div class="champ" id="champ1">E</div>
<span class="champ" id="champ2">U</span>
<div class="champ" id="champ3">V</div>
<div class="champ" id="champ4">X</div>
<div class="champ" id="champ5">Y</div>
<div class="champ" id="champ6">Z</div>
<div class="champ" id="champ7">0</div>
<div class="champ" id="champ8">1</div>
<div class="champ" id="champ9">2</div>
<div class="champ" id="champ10">3</div>
<div class="champ" id="champ11">4</div>
</div>
<div class="col-3 col-m-3">
<div class="badge">
<img src="GrimoireTest_Assets_Badge.png" width="300" height="300">
</div>
<div class="box_caract">
<CENTER>
<span class="txt_caract"><br>Energie</span><br><br><span class="chiffre_caract">$numEnergie</span>
</CENTER>
</div>
</div>
}
<script type="text/javascript">
var nbEnergie;
/*
var g_nbDKai;
var g_maxDKai = 2;
var t_mesDKai;
var sRetAjax;
t_mesDKai[1] = false;
t_mesDKai[2] = false;
t_mesDKai[3] = false;
*/
</script>